Shipped Games
- Alice’s Lullaby – Episode 2 (previously Albino Lullaby) – ApeLaw (Oct 2024)
- Battlegrounds: Ascension – Flash Forward Games (Beta/Early Access Launch: June 2020)
- Sandship: The Last Engineer – Rockbite Games (May 2020)
- DwarfCorp – Completely Fair Games (February 2019)
- Simulacra – Sequel to Sara is Missing (SiM) from Kaigan Games (October 2017)
- Wolfenstein II: The New Collossus – Bethesda / Zenimax & Machine Games (October 2017)
- Albino Lullaby – Episode 1 (2015) & (renamed to) Alice’s Lullaby – ApeLaw
Click to jump to Awards, Speaking, & Curation History or Past Projects
Skills
- Game Narrative Writing, Editing, and Design
- Visual Scripting – Unity, Unreal, Ink, Twine, and always willing to learn something new
- Scene and NPC scripting
- Production /Project Management
- Cinematic Screenplays
- Script Doctor/Punch up
- Mentoring
- Documentation
- Game Design
- Narrative Concept Development
- Worldbuilding
- Creating characters
- Revision and feedback
Present
October – Alice’s Lullaby shipped from ApeLaw
Continued as writer and translation editor – Under NDA
2023
Continued as writer and translation editor – Under NDA
2022
Continued as writer and translation editor – Under NDA
2021
June – Started as writer and translation editor – Under NDA
May – Finished as writer, narrative designer, and scriptdoctor on unannounced title at Hypercollider.io
April – Battle Draft shipped – Flash Forward Games
February – Left Naraven after MVP shipped
2020
October – Started as Project Manager at Naraven for BackFireWall.
June – Started as writer, narrative designer, and scriptdoctor on unannounced title at Hypercollider.io
June – Battlegrounds: Ascension Beta launches from Flash Forward Games
March – August – Writing/Narrative Design development for Next Space Rebels.
March – June – Narrative concept development for fantasy RPG SKALD: Against the Black Priory
June – Bizdev and narrative design development for interactive VR theatre project – The MetaMovie Project
Continued design, narrative, and production on an unannounced mobile strategy game for Flash Forward Games
May – Sandship: The Last Engineer ships from Rockbite
January – Unannounced romance title for Dorian on hiatus.
2019
Nov – Started writing on an unannounced romance title for Dorian.
Oct-Nov – Story consult for Arcane Waters.
July – Started design, narrative, and production on an unannounced mobile strategy game for Flash Forward Games
January-October – Writing & bizdev on an unannounced TTRPG for The Ledge Foundation
July-August – Production, design, and narrative on an unannounced visual novel game
June- Writing and design concepts for interactive VR theatre project – The MetaMovie Project
February – DwarfCorp shipped
2018
March-December – Design, Narrative, QA, and Project Management on DwarfCorp for Completely Fair Games
January-March – Writing story for an unannounced ARG
2017
November – December – Writer for Rockbite Studios for Sandship: The Last Engineer
October – Simulacra shipped
July – November – QA for Bethesda / Zenimax studios on Wolfenstein II: The New Colossus and (DLC) The Freedom Chronicles
August – Ended writing and consulting on stories for The Ledge Foundation
July – Ended submitting and workshopping story concepts for Earplay
April – July – Contributing writer and story consultant for Simulacra at Kaigan Games
2016
July – Started writing and producing on a kinetic novel for an unannounced studio
July – Started pitching and workshopping stories for Earplay
September – October – Creative Lead & Production at Fractured Reality Studios
March – Contributing Writer & Consultant at Ape Law for Alice’s Lullaby – Episode Two
January – March – Writer/Narrative Designer & Consultant for Bion Studio
February – Unannounced horror game goes on hiatus to seek funding (VR)
January – Lonely Wizard Studios folded.
2015
December – Became game writer for an unannounced horror VR game
November – Became Writer and Consultant at Lonely Wizard Studios for Divided
September – Ape Law released Albino Lullaby: Episode One
September – Ouroboro Studios folds
2014
October – Became Lead Writer & Narrative Designer at Ouroboro Studios for Project Kingdom
September – Became Contributing Writer at Ape Law for Albino Lullaby
May – December – Creative writer for Artheism/Grastori. Producing games and other multimedia based off of client interviews
April – July – Freelance Tech Writer @ Audience.io. Published on the Huffington Post
April 2014 – Finished work as Game Writer, Designer, & Marketer @ Green Door Labs
2013
October – Game Writer, Designer, & Marketer @ Green Door Labs
Graduated with a degree in writing from Florida State University
Continued work on PSRF comics research
2012
Fiction Acquisitions Editor for the 2012 edition of the Kudzu Review
Awarded $3,000 FSU Public Service Research Fellowship to create a journalistic graphic novel about Frenchtown Tallahassee,FL
2011
Created and published Speculation on the Penny Awful Moving Picture w/ Patch.com
Left Florida Gulf Coast University and thus ended the Generic Eagle Comic
2010
Founded the Generic Eagle Comic
Awards
- Simulacra – Kaigan Games – 2018 Best Mobile Game Indie Prize | Casual Connect USA
- Simulacra – Kaigan Games – 2017 Best Storytelling and 2017 Best Innovation Awards | LevelUpKL
- Simulacra – Kaigan Games – 2017 Excellence in Storytelling Award | International Mobile Game Awards Southeast Asia
- Albino Lullaby – Ape Law – Recipient of a 2017 Unreal Dev Grant
- Albino Lullaby – Ape Law – 2014 Epic Epic Award for Narrative and World Building | The Boston Festival of Indie Games
- Public Service Research Fellowship – Florida State University – 2012 grant awarded for journalistic comics research
Mentorship
- 2019 – Present – Mentoring junior game writers from marginalized backgrounds – self-directed and through an initiative by the Game Developers of Color Expo
- 2014 – Mentoring junior game writer in fiction foundations at Ouroboro Studios
Speaking
- 2019 – Super MAGfest – Panelist/Moderator – From Crunch to Unions presented by Game Workers Unite
- 2018 – American University – Guest Speaker at Lindsay Grace’s Design of Play class – Narrative Anarchy
- 2017 – GameACon – Atlantic City – Panelist with Sande Chen and David Kuelz – How To Become A Game Writer
Curation
- 2018 – BostonFIG – Experimental Games Curator for the Digital Games Showcase
- 2017 – BostonFIG – Narrative Games Curator for the Digital Games Showcase
- 2016 – BostonFIG – Narrative Games Curator for the Digital Games Showcase
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